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AssetSpawner
Asset Spawner is a Unity Package solution for helping Artists or Non-Technical members to Spawn Prefabs on a Unity Scene at Runtime Tech Stack: Unity, C#, AssetBundles, ScriptableObjects, Service Locator Pattern Platforms: PC, iOS, Android 2026 Github: https://github.com/igorhosantos/AssetSpawner

- Zero dependencies on a Unity Scene - No prefabs/gameobjects serialized - No memory allocation in the builds - Designed as a Unity Package (https://docs.unity3d.com/Manual/cus-layout.html)


Main Implementations
| Scriptable Objects Settings: You can add/edit/remove behaviour settins for the component such as Provider Type, Loading Type and Path |
| Available Provider Type: Currently implemented to provide the asses via exported AssetBundles |
| Service Locator Approach: Component usage is being implemented and injects as only one instance to use in any part of the project |
