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AssetSpawner

Asset Spawner is a Unity Package solution for helping Artists or Non-Technical members to Spawn Prefabs on a Unity Scene at Runtime

Tech Stack: Unity, C#, AssetBundles, ScriptableObjects, Service Locator Pattern
Platforms: PC, iOS, Android
2026
Github: https://github.com/igorhosantos/AssetSpawner

- Zero dependencies on a Unity Scene
- No prefabs/gameobjects serialized
- No memory allocation in the builds
- Designed as a Unity Package (https://docs.unity3d.com/Manual/cus-layout.html)

Main Implementations

Scriptable Objects Settings: You can add/edit/remove behaviour settins for the component such as Provider Type, Loading Type and Path
Available Provider Type: Currently implemented to provide the asses via exported AssetBundles
Service Locator Approach: Component usage is being implemented and injects as only one instance to use in any part of the project